Searched refs:VariableRowCount (Results 1 – 9 of 9) sorted by relevance
100 return VariableRowCount(type) * VariableColumnCount(type); in VariableComponentCount()205 return VariableComponentSize(VariableComponentType(type)) * VariableRowCount(type) * 4; in VariableInternalSize()288 int VariableRowCount(GLenum type) in VariableRowCount() function576 return VariableRowCount(type) > 1; in IsMatrixType()615 return isRowMajorMatrix ? VariableRowCount(type) : VariableColumnCount(type); in MatrixRegisterCount()621 return isRowMajorMatrix ? VariableColumnCount(type) : VariableRowCount(type); in MatrixComponentCount()
38 int VariableRowCount(GLenum type);
142 int expectedRows = gl::VariableRowCount(type); in TEST()150 int squareSize = std::max(gl::VariableRowCount(type), gl::VariableColumnCount(type)); in TEST()169 int rows = gl::VariableRowCount(type); in TEST()
256 inputIndex += VariableRowCount(TransposeMatrixType(shaderAttribute.type)); in generateVertexShaderForInputLayout()620 if (VariableRowCount(varying.type) > 1) in generateShaderLinkHLSL()834 if (VariableRowCount(transposedType) > 1) in generateShaderLinkHLSL()
57 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex) in GetDefaultInputLayoutFromShader()
152 unsigned int varyingRows = gl::VariableRowCount(transposedType); in packVarying()318 varyingRows = gl::VariableRowCount(transposedType); in insert()
390 ASSERT(gl::VariableRowCount(type) == 1); in GetTypePackingRows()
44 int rows = gl::VariableRowCount(transposedType); in GetGLSLAttributeType()
794 int rows = gl::VariableRowCount(type); in GetMatrixUniform()