Searched refs:VertexArrayElementBuffer (Results 1 – 6 of 6) sorted by relevance
/device/generic/vulkan-cereal/third-party/angle/src/libGL/ |
D | entry_points_gl_4_5_autogen.h | 449 ANGLE_EXPORT void GL_APIENTRY VertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
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D | proc_table_wgl_autogen.cpp | 978 {"glVertexArrayElementBuffer", P(gl::VertexArrayElementBuffer)},
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D | entry_points_gl_4_5_autogen.cpp | 3148 void GL_APIENTRY VertexArrayElementBuffer(GLuint vaobj, GLuint buffer) in VertexArrayElementBuffer() function 3165 ANGLE_CAPTURE(VertexArrayElementBuffer, isCallValid, context, vaobjPacked, bufferPacked); in VertexArrayElementBuffer()
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D | libGL_autogen.cpp | 6305 return gl::VertexArrayElementBuffer(vaobj, buffer); in glVertexArrayElementBuffer()
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/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/ |
D | entry_points_enum_autogen.h | 1260 VertexArrayElementBuffer, enumerator
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D | entry_points_enum_autogen.cpp | 2505 case EntryPoint::VertexArrayElementBuffer: in GetEntryPointName()
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