Searched refs:__size_source (Results 1 – 1 of 1) sorted by relevance
2419 const unsigned int __size_source = bufsize; in glGetShaderSource_enc() local2433 memcpy(ptr, &__size_source, 4); ptr += 4; in glGetShaderSource_enc()2442 stream->readback(source, __size_source); in glGetShaderSource_enc()2443 if (useChecksum) checksumCalculator->addBuffer(source, __size_source); in glGetShaderSource_enc()