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Searched refs:addVertexArrayObjects (Results 1 – 6 of 6) sorted by relevance

/device/generic/vulkan-cereal/stream-servers/glestranslator/include/GLcommon/
DGLEScontext.h245 void addVertexArrayObjects(GLsizei n, GLuint* arrays);
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h265 void addVertexArrayObjects(GLsizei n, GLuint* arrays);
DGLClientState.cpp232 void GLClientState::addVertexArrayObjects(GLsizei n, GLuint* arrays) { in addVertexArrayObjects() function in GLClientState
/device/generic/vulkan-cereal/stream-servers/glestranslator/GLcommon/
DGLEScontext.cpp298 void GLEScontext::addVertexArrayObjects(GLsizei n, GLuint* arrays) { in addVertexArrayObjects() function in GLEScontext
/device/generic/vulkan-cereal/stream-servers/glestranslator/GLES_V2/
DGLESv2Imp.cpp4348 ctx->addVertexArrayObjects(n, arrays); in glGenVertexArraysOES()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp3125 state->addVertexArrayObjects(n, arrays); in s_glGenVertexArrays()