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/device/google/bluejay/vibrator/cs40l26/proto/
Dcapo.proto109 // The amount of time that the algorithm's computed stillness confidence
111 // state. Increasing this value will make the algorithm take longer to
116 // this value will effectively smooth the input data, making the algorithm
122 // algorithm must be 100% certain that the device is moving before entering
124 // is ignored and the algorithm is immediately transitioned into the in
130 // algorithm must be 100% certain that the device is stationary before
134 // The variance threshold for the StillnessDetector algorithm. Increasing
135 // this value causes the algorithm to be less likely to detect motion.
138 // The variance threshold delta for the StillnessDetector algorithm about
/device/google/lynx/vibrator/cs40l26/proto/
Dcapo.proto109 // The amount of time that the algorithm's computed stillness confidence
111 // state. Increasing this value will make the algorithm take longer to
116 // this value will effectively smooth the input data, making the algorithm
122 // algorithm must be 100% certain that the device is moving before entering
124 // is ignored and the algorithm is immediately transitioned into the in
130 // algorithm must be 100% certain that the device is stationary before
134 // The variance threshold for the StillnessDetector algorithm. Increasing
135 // this value causes the algorithm to be less likely to detect motion.
138 // The variance threshold delta for the StillnessDetector algorithm about
/device/google/cuttlefish/host/commands/secure_env/
Dtpm_keymaster_context.cpp120 keymaster_algorithm_t algorithm) const { in GetKeyFactory()
121 auto it = key_factories_.find(algorithm); in GetKeyFactory()
123 LOG(ERROR) << "Could not find key factory for " << algorithm; in GetKeyFactory()
130 keymaster_algorithm_t algorithm, keymaster_purpose_t purpose) const { in GetOperationFactory() argument
131 auto key_factory = GetKeyFactory(algorithm); in GetOperationFactory()
134 << " for invalid algorithm " << algorithm; in GetOperationFactory()
140 << " from key factory for " << algorithm; in GetOperationFactory()
247 keymaster_algorithm_t algorithm; in ParseKeyBlob() local
248 if (!hw_enforced.GetTagValue(keymaster::TAG_ALGORITHM, &algorithm) && in ParseKeyBlob()
249 !sw_enforced.GetTagValue(keymaster::TAG_ALGORITHM, &algorithm)) { in ParseKeyBlob()
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Dtpm_attestation_record.cpp79 TpmAttestationRecordContext::GetAttestationKey(keymaster_algorithm_t algorithm, in GetAttestationKey() argument
81 return keymaster::KeymasterKeyBlob(*keymaster::getAttestationKey(algorithm, error)); in GetAttestationKey()
85 TpmAttestationRecordContext::GetAttestationChain(keymaster_algorithm_t algorithm, in GetAttestationChain() argument
87 return keymaster::getAttestationChain(algorithm, error); in GetAttestationChain()
Dproxy_keymaster_context.h63 keymaster_algorithm_t algorithm) const override { in GetKeyFactory() argument
64 return wrapped_.GetKeyFactory(algorithm); in GetKeyFactory()
67 keymaster_algorithm_t algorithm, in GetOperationFactory() argument
69 return wrapped_.GetOperationFactory(algorithm, purpose); in GetOperationFactory()
Dtpm_attestation_record.h43 keymaster_algorithm_t algorithm, keymaster_error_t* error) const override;
45 keymaster_algorithm_t algorithm, keymaster_error_t* error) const override;
Dtpm_keymaster_context.h73 keymaster_algorithm_t algorithm) const override;
75 keymaster_algorithm_t algorithm,
Dprimary_key_builder.cpp48 .algorithm = TPM2_ALG_AES, in ParentKey()
Dencrypted_serializable.cpp63 .algorithm = TPM2_ALG_AES, in CreateKey()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/doc/
DOpenGLLineSegmentRasterization.md6 For single sample rendering Vulkan uses an algorithm based on quad coverage. A small shape is
10 OpenGL's algorithm is based on [Bresenham's line algorithm][Bresenham]. Bresenham's algorithm
12 multisampling. When compared visually you can see the Vulkan line segment rasterization algorithm
/device/mediatek/wembley-sepolicy/non_plat/
Dthermalloadalgod.te17 # Purpose : thermal algorithm daemon for access driver node
29 # Purpose : thermal algorithm daemon for SPA
Dcameraserver.te208 # Purpose : 3A algorithm need to access sensor service
Dmediaserver.te230 # Purpose : 3A algorithm need to access sensor service
/device/generic/vulkan-cereal/third-party/angle/src/common/third_party/xxhash/
DREADME.chromium8 Extremely fast non-cryptographic hash algorithm
DREADME.md1 xxHash - Extremely fast hash algorithm
4 xxHash is an Extremely fast Hash algorithm, running at RAM speed limits.
/device/generic/vulkan-cereal/third-party/angle/src/common/third_party/base/
DREADME.angle15 base::SHA1 is a secure hashing algorithm.
/device/generic/vulkan-cereal/third-party/angle/extensions/
DANGLE_texture_compression_dxt.txt92 algorithm support only 2D images without borders.
DANGLE_lossy_etc_decode.txt107 The GL and the ETC texture compression algorithm support only 2D images
DANGLE_texture_multisample.txt493 compression algorithm is likely data-dependent, the returned component sizes
/device/generic/vulkan-cereal/third-party/angle/tools/flex-bison/third_party/m4sugar/
Dm4sugar.m4943 # When developing an m4sugar algorithm, you could temporarily use
1016 # checked for consistency. The algorithm is robust to indirect
1113 # But wait - now the algorithm is quadratic, because every recursion of
1114 # the algorithm keeps the entire LIST and merely adds another m4_shift to
1765 # expanded, the Axel Thimm algorithm states that we can treat it as a
2385 # .* portion. The algorithm is simpler by avoiding `?' at the end. The
2386 # algorithm correctly strips everything if STRING is just ` '.
2534 # as the algorithm no longer guarantees uniqueness.
2628 # which complicates it a bit. The algorithm is otherwise stupid and simple:
2632 # The algorithm uses a helper that uses $2 through $4 directly, rather than
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Dforeach.m432 # algorithm on n arguments that recurses with one less argument each
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/metal/
Dmtl_resources.mm14 #include <algorithm>
/device/generic/vulkan-cereal/fake-android-guest/libvulkan/
Dcode-generator.tmpl95 #include <algorithm>
276 #include <algorithm>
/device/generic/vulkan-cereal/protocols/vulkan/chapters/
Dtessellation.txt356 The algorithm used to subdivide the triangular domain in (u,v,w) space into
452 The algorithm used to subdivide the rectangular domain in (u,v) space into
Dprimsrast.txt2649 from the non-strict line algorithm described above in the following ways:
2696 image::{images}/bresenham.svg[title="Visualization of Bresenham's algorithm",align="center",opts="{…
2714 characterization of fragments reduces to Bresenham's algorithm with one
2719 Bresenham's algorithm).
2724 * The coordinates of a fragment produced by the algorithm must: not
2727 * The total number of fragments produced by the algorithm must: not differ
3145 produced by the rasterization algorithm.
3163 One algorithm that achieves the required behavior is to triangulate a

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