Searched refs:appliedShader (Results 1 – 1 of 1) sorted by relevance
2390 ID3D11VertexShader *appliedShader = shader ? shader->get() : nullptr; in setVertexShader() local2391 mRenderer->getDeviceContext()->VSSetShader(appliedShader, nullptr, 0); in setVertexShader()2403 ID3D11GeometryShader *appliedShader = shader ? shader->get() : nullptr; in setGeometryShader() local2404 mRenderer->getDeviceContext()->GSSetShader(appliedShader, nullptr, 0); in setGeometryShader()2416 ID3D11PixelShader *appliedShader = shader ? shader->get() : nullptr; in setPixelShader() local2417 mRenderer->getDeviceContext()->PSSetShader(appliedShader, nullptr, 0); in setPixelShader()2429 ID3D11ComputeShader *appliedShader = shader ? shader->get() : nullptr; in setComputeShader() local2430 mRenderer->getDeviceContext()->CSSetShader(appliedShader, nullptr, 0); in setComputeShader()