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Searched refs:appliedShader (Results 1 – 1 of 1) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2390 ID3D11VertexShader *appliedShader = shader ? shader->get() : nullptr; in setVertexShader() local
2391 mRenderer->getDeviceContext()->VSSetShader(appliedShader, nullptr, 0); in setVertexShader()
2403 ID3D11GeometryShader *appliedShader = shader ? shader->get() : nullptr; in setGeometryShader() local
2404 mRenderer->getDeviceContext()->GSSetShader(appliedShader, nullptr, 0); in setGeometryShader()
2416 ID3D11PixelShader *appliedShader = shader ? shader->get() : nullptr; in setPixelShader() local
2417 mRenderer->getDeviceContext()->PSSetShader(appliedShader, nullptr, 0); in setPixelShader()
2429 ID3D11ComputeShader *appliedShader = shader ? shader->get() : nullptr; in setComputeShader() local
2430 mRenderer->getDeviceContext()->CSSetShader(appliedShader, nullptr, 0); in setComputeShader()