Searched refs:beginConditionalRender (Results 1 – 5 of 5) sorted by relevance
14 void beginConditionalRender(GLuint id, GLenum mode); \
363 void Context::beginConditionalRender(GLuint id, GLenum mode) in beginConditionalRender() function in gl::Context
257 PFNGLBEGINCONDITIONALRENDERPROC beginConditionalRender = nullptr; variable
267 ASSIGN("glBeginConditionalRender", beginConditionalRender); in initProcsDesktopGL()3035 beginConditionalRender = &glBeginConditionalRenderNULL; in initProcsDesktopGLNULL()
43 context->beginConditionalRender(id, mode); in BeginConditionalRender()