Searched refs:bindToTextureRGB (Results 1 – 15 of 15) sorted by relevance
35 bindToTextureRGB(EGL_FALSE), in Config()317 match = config.bindToTextureRGB == static_cast<EGLBoolean>(attributeValue); in filter()
44 EGLBoolean bindToTextureRGB; // True if bindable to RGB textures. member
26 config.bindToTextureRGB = EGL_TRUE; in GenerateGenericConfig()
1692 if ((textureFormat == EGL_TEXTURE_RGB && config->bindToTextureRGB != EGL_TRUE) || in ValidateCreatePbufferSurface()1895 if ((textureFormat == EGL_TEXTURE_RGB && config->bindToTextureRGB != EGL_TRUE) || in ValidateCreatePbufferFromClientBuffer()
3893 *value = config->bindToTextureRGB; in QueryConfigAttrib()
57 config.bindToTextureRGB = EGL_TRUE; in generateConfigs()
204 config.bindToTextureRGB = EGL_FALSE;
259 config.bindToTextureRGB = EGL_FALSE;
412 getConfigAttrib(configs[i], EGL_BIND_TO_TEXTURE_RGB, &config.bindToTextureRGB); in generateConfigs()
642 config.bindToTextureRGB = colorFormat.format == GL_RGB; in GenerateDefaultConfig()
657 config.bindToTextureRGB = EGL_FALSE; in generateConfigs()
293 config.bindToTextureRGB = EGL_FALSE;
519 config.bindToTextureRGB = (getAttrib(WGL_BIND_TO_TEXTURE_RGB_ARB) == TRUE); in generateConfigs()
525 config.bindToTextureRGB = (colorBufferFormatInfo.format == GL_RGB); in generateConfigs()
1195 config.bindToTextureRGB = in generateConfigs()