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Searched refs:bindingImageUnit (Results 1 – 1 of 1) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DState.cpp1494 for (auto &bindingImageUnit : mImageUnits) in detachTexture() local
1496 if (bindingImageUnit.texture.id() == texture) in detachTexture()
1498 bindingImageUnit.texture.set(context, nullptr); in detachTexture()
1499 bindingImageUnit.level = 0; in detachTexture()
1500 bindingImageUnit.layered = false; in detachTexture()
1501 bindingImageUnit.layer = 0; in detachTexture()
1502 bindingImageUnit.access = GL_READ_ONLY; in detachTexture()
1503 bindingImageUnit.format = GL_R32UI; in detachTexture()