Searched refs:blendEnableMask (Results 1 – 2 of 2) sorted by relevance
588 inputAndBlend.blendEnableMask = 0; in initDefaults()902 const gl::DrawBufferMask blendEnableMask(inputAndBlend.blendEnableMask); in initializePipeline() local908 state.blendEnable = blendEnableMask[colorIndexGL] ? VK_TRUE : VK_FALSE; in initializePipeline()1090 mInputAssemblyAndColorBlendStateInfo.blendEnableMask = in updateBlendEnabled()1093 ANGLE_GET_TRANSITION_BIT(mInputAssemblyAndColorBlendStateInfo, blendEnableMask)); in updateBlendEnabled()
316 uint8_t blendEnableMask; member