Searched refs:blitDepthBuffer (Results 1 – 1 of 1) sorted by relevance
642 const bool blitDepthBuffer = (mask & GL_DEPTH_BUFFER_BIT) != 0; in blit() local839 if (blitDepthBuffer || blitStencilBuffer) in blit()859 drawRenderTarget, filter, false, blitDepthBuffer, in blit()874 if (blitDepthBuffer) in blit()893 if (blitDepthBuffer || (blitStencilBuffer && hasShaderStencilExport)) in blit()895 const vk::ImageView *depth = blitDepthBuffer ? &depthView.get() : nullptr; in blit()