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Searched refs:boundVertexArrayID (Results 1 – 1 of 1) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DFrameCapture.cpp2023 gl::VertexArrayID boundVertexArrayID = {0}; in CaptureMidExecutionSetup() local
2038 boundVertexArrayID = vertexArrayID; in CaptureMidExecutionSetup()
2046 if (currentVertexArray->id() != boundVertexArrayID) in CaptureMidExecutionSetup()