Searched refs:bufferType (Results 1 – 4 of 4) sorted by relevance
132 EGLenum bufferType = attributes.getAsInt(EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER); in createConsumerGLTextureExternal() local133 if (bufferType == EGL_RGB_BUFFER) in createConsumerGLTextureExternal()
470 void markBufferInitialized(GLenum bufferType, GLint bufferIndex);472 GLenum bufferType,480 bool partialBufferClearNeedsInit(const Context *context, GLenum bufferType);
2336 void Framebuffer::markBufferInitialized(GLenum bufferType, GLint bufferIndex) in markBufferInitialized() argument2338 switch (bufferType) in markBufferInitialized()2399 GLenum bufferType, in ensureBufferInitialized() argument2409 switch (bufferType) in ensureBufferInitialized()2461 bool Framebuffer::partialBufferClearNeedsInit(const Context *context, GLenum bufferType) in partialBufferClearNeedsInit() argument2468 switch (bufferType) in partialBufferClearNeedsInit()
1311 static void s_detachFromFramebuffer(NamedObjectType bufferType, in s_detachFromFramebuffer() argument1344 if (NamedObjectType::TEXTURE == bufferType && in s_detachFromFramebuffer()1347 } else if (NamedObjectType::RENDERBUFFER == bufferType && in s_detachFromFramebuffer()