Searched refs:bufferVariable (Results 1 – 2 of 2) sorted by relevance
1838 const BufferVariable &bufferVariable = program->getBufferVariableByIndex(index); in GetBufferVariableResourceProperty() local1844 return GetCommonVariableProperty(bufferVariable, prop); in GetBufferVariableResourceProperty()1847 return bufferVariable.bufferIndex; in GetBufferVariableResourceProperty()1850 return bufferVariable.blockInfo.offset; in GetBufferVariableResourceProperty()1853 return bufferVariable.blockInfo.arrayStride; in GetBufferVariableResourceProperty()1856 return bufferVariable.blockInfo.matrixStride; in GetBufferVariableResourceProperty()1859 return static_cast<GLint>(bufferVariable.blockInfo.isRowMajorMatrix); in GetBufferVariableResourceProperty()1862 return bufferVariable.isActive(ShaderType::Vertex); in GetBufferVariableResourceProperty()1865 return bufferVariable.isActive(ShaderType::Fragment); in GetBufferVariableResourceProperty()1868 return bufferVariable.isActive(ShaderType::Compute); in GetBufferVariableResourceProperty()[all …]
5177 for (const BufferVariable &bufferVariable : mState.getBufferVariables()) in serialize() local5179 WriteBufferVariable(&stream, bufferVariable); in serialize()5392 BufferVariable bufferVariable; in deserialize() local5393 LoadBufferVariable(&stream, &bufferVariable); in deserialize()5394 mState.mBufferVariables.push_back(bufferVariable); in deserialize()