Searched refs:byteData (Results 1 – 1 of 1) sorted by relevance
266 angle::GLColor *byteData = reinterpret_cast<angle::GLColor *>(mappedSubresource.pData); in checkPixelsUsingD3D() local285 EXPECT_EQ(expectedTopLeftPixel, byteData[0]); in checkPixelsUsingD3D()286 EXPECT_EQ(expectedTopRightPixel, byteData[(mWindowWidth - 1)]); in checkPixelsUsingD3D()287 EXPECT_EQ(expectedBottomLeftPixel, byteData[(mWindowWidth - 1) * mWindowWidth]); in checkPixelsUsingD3D()289 byteData[(mWindowWidth - 1) * mWindowWidth + (mWindowWidth - 1)]); in checkPixelsUsingD3D()