Searched refs:caching (Results 1 – 18 of 18) sorted by relevance
35 .caching = MAP_CACHE_NONE, in TEST()46 .caching = MAP_CACHE_NONE, in TEST()57 .caching = MAP_CACHE_NONE, in TEST()85 .caching = MAP_CACHE_NONE, in TEST()93 .caching = MAP_CACHE_NONE, in TEST()
50 hostmem_entry.caching = entry->caching; in add()
36 uint32_t caching; member45 uint32_t caching; member
444 entry.caching = MAP_CACHE_CACHED; in fillBlockLocked()
115 specifies that there will be no caching of shader validation results and117 Shader validation caching is enabled by default.
142 pipeline caching is disabled; or the handle of a valid707 pipeline caching is disabled; or the handle of a valid2114 disable pipeline caching or otherwise affect pipeline creation time.2121 disable pipeline caching or otherwise affect pipeline creation time.2748 pipeline caching is disabled, or the handle of a valid2784 pipeline caching is disabled, or the handle of a valid
550 Depending on any caching hierarchy of the implementation this may: not
19 This extension provides a mechanism for caching the results of potentially
14 base::MRUCache is a few collections of most-recently-used caching structures.
192 uint32_t caching; member1481 e.caching = entry.caching; in createResourceV2()1564 *map_info = entry.caching; in resourceMapInfo()
122 the most actionable value for making decisions when caching.
28 # set up the GPU caching
9 levels of caching when transitioning states in the Vulkan back-end.
3212 mapInfo.caching = MAP_CACHE_CACHED; in on_vkAllocateMemory()3214 mapInfo.caching = MAP_CACHE_UNCACHED; in on_vkAllocateMemory()3216 mapInfo.caching = MAP_CACHE_WC; in on_vkAllocateMemory()3582 entry.caching = info->caching; in on_vkGetMemoryHostAddressInfoGOOGLE()6477 uint32_t caching = 0; member
2931 # caching macros for other performance improvements. Deletion can be
28 // Includes counters relating to caching and bandwidth.
909 enum to provide a standard way to disable caching of shader validation