Searched refs:canSelectViewInVertexShader (Results 1 – 8 of 8) sorted by relevance
528 if (programMetadata.hasANGLEMultiviewEnabled() && programMetadata.canSelectViewInVertexShader()) in generateShaderLinkHLSL()1442 if (metadata.canSelectViewInVertexShader()) in updateBuiltins()
408 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()), in ProgramD3DMetadata()486 bool ProgramD3DMetadata::canSelectViewInVertexShader() const in canSelectViewInVertexShader() function in rx::ProgramD3DMetadata724 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader()) in usesGeometryShader()1652 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(), in getGeometryExecutableForPrimitiveType()2103 metadata.canSelectViewInVertexShader()); in link()
404 virtual bool canSelectViewInVertexShader() const = 0;
158 bool canSelectViewInVertexShader() const;
419 bool canSelectViewInVertexShader() const override;
3172 bool Renderer9::canSelectViewInVertexShader() const in canSelectViewInVertexShader() function in rx::Renderer9
502 bool canSelectViewInVertexShader() const override;
4146 bool Renderer11::canSelectViewInVertexShader() const in canSelectViewInVertexShader() function in rx::Renderer11