Searched refs:currentProgram (Results 1 – 2 of 2) sorted by relevance
343 GLint currentProgram() const { return m_currentProgram; } in currentProgram() function
1915 if (program == ctx->m_state->currentProgram() || in s_glLinkProgram()1916 (!ctx->m_state->currentProgram() && in s_glLinkProgram()2249 GLuint currProgram = ctx->m_state->currentProgram(); in s_glUseProgram()4204 !ctx->m_state->currentProgram(), GL_INVALID_OPERATION); in s_glBeginTransformFeedback()5378 if (!state->currentProgram()) { in s_glActiveShaderProgram()5701 if (state->currentProgram()) { in s_glUseProgramStages()5722 if (!pipeline || state->currentProgram()) { in s_glBindProgramPipeline()