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Searched refs:depthRenderableFormat (Results 1 – 6 of 6) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.h68 bool depthRenderableFormat(GL2Encoder* ctx, GLenum internalformat);
DGLESv2Validation.cpp1026 bool depthRenderableFormat(GL2Encoder* ctx, GLenum internalformat) { in depthRenderableFormat() function
DGL2Encoder.cpp5098 !GLESv2Validation::depthRenderableFormat(ctx, internalformat) && in s_glGetInternalformativ()
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DglUtils.h85 bool depthRenderableFormat(GLint internalformat);
DglUtils.cpp1150 bool depthRenderableFormat(GLint internalformat) { in depthRenderableFormat() function
DGLClientState.cpp1882 … renderable = fbo_format_info.rb_external || depthRenderableFormat(fbo_format_info.rb_format); in checkFramebufferAttachmentCompleteness()
1902 …renderable = fbo_format_info.tex_external || depthRenderableFormat(fbo_format_info.tex_internalfor… in checkFramebufferAttachmentCompleteness()