Searched refs:dontTranslateUniformBlockToStructuredBuffer (Results 1 – 3 of 3) sorted by relevance
212 Feature dontTranslateUniformBlockToStructuredBuffer = { member
126 if (features.dontTranslateUniformBlockToStructuredBuffer.enabled) in ShaderD3D()
2476 ANGLE_FEATURE_CONDITION(features, dontTranslateUniformBlockToStructuredBuffer, !isWin10); in InitializeFeatures()