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Searched refs:dontTranslateUniformBlockToStructuredBuffer (Results 1 – 3 of 3) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/include/platform/
DFeaturesD3D.h212 Feature dontTranslateUniformBlockToStructuredBuffer = { member
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DShaderD3D.cpp126 if (features.dontTranslateUniformBlockToStructuredBuffer.enabled) in ShaderD3D()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp2476 ANGLE_FEATURE_CONDITION(features, dontTranslateUniformBlockToStructuredBuffer, !isWin10); in InitializeFeatures()