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Searched refs:drawFramebufferState (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DStateManagerGL.h165 const gl::FramebufferState &drawFramebufferState) const in updateMultiviewBaseViewLayerIndexUniform() argument
169 updateMultiviewBaseViewLayerIndexUniformImpl(program, drawFramebufferState); in updateMultiviewBaseViewLayerIndexUniform()
202 const gl::FramebufferState &drawFramebufferState) const;
DStateManagerGL.cpp2332 const gl::FramebufferState &drawFramebufferState) const in updateMultiviewBaseViewLayerIndexUniformImpl()
2336 if (drawFramebufferState.isMultiview()) in updateMultiviewBaseViewLayerIndexUniformImpl()
2338 programGL->enableLayeredRenderingPath(drawFramebufferState.getBaseViewIndex()); in updateMultiviewBaseViewLayerIndexUniformImpl()