Searched refs:enableColorMaterialLoc (Results 1 – 4 of 4) sorted by relevance
59 GLint enableColorMaterialLoc; member
272 m_geometryDrawState.enableColorMaterialLoc = in getGeometryDrawState()905 gl.glUniform1i(m_geometryDrawState.enableColorMaterialLoc, in setupLighting()
166 UniformLocation enableColorMaterialLoc; member
72 setUniform1i(context, programObject, mProgramState.enableColorMaterialLoc, in prepareForDraw()693 mProgramState.enableColorMaterialLoc = in initializeRendererProgram()