Searched refs:enableNormalizeLoc (Results 1 – 4 of 4) sorted by relevance
58 GLint enableNormalizeLoc; member
270 m_geometryDrawState.enableNormalizeLoc = in getGeometryDrawState()903 gl.glUniform1i(m_geometryDrawState.enableNormalizeLoc, in setupLighting()
165 UniformLocation enableNormalizeLoc; member
70 setUniform1i(context, programObject, mProgramState.enableNormalizeLoc, in prepareForDraw()692 mProgramState.enableNormalizeLoc = programObject->getUniformLocation("enable_normalize"); in initializeRendererProgram()