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Searched refs:expectedColor (Results 1 – 10 of 10) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/tests/gl_tests/
DPointSpritesTest.cpp358 GLubyte expectedColor[4] = {0, 0, 0, 0}; in TEST_P() local
361 expectedColor[0] = 255; in TEST_P()
362 expectedColor[3] = 255; in TEST_P()
364 EXPECT_PIXEL_EQ(x, y, expectedColor[0], expectedColor[1], expectedColor[2], in TEST_P()
365 expectedColor[3]); in TEST_P()
DCopyTextureTest.cpp1687 auto testOutput = [this](GLuint texture, const GLColor &expectedColor) { in TEST_P() argument
1728 EXPECT_PIXEL_COLOR_NEAR(0, 0, expectedColor, 1.0); in TEST_P()
1735 const GLColor &expectedColor) { in TEST_P() argument
1748 testOutput(destTexture, expectedColor); in TEST_P()
1755 bool unmultiplyAlpha, const GLColor &expectedColor) { in TEST_P() argument
1769 testOutput(destTexture, expectedColor); in TEST_P()
1824 auto testOutput = [this](GLuint texture, const GLColor32F &expectedColor) { in TEST_P() argument
1865 EXPECT_PIXEL_COLOR32F_NEAR(0, 0, expectedColor, 0.05); in TEST_P()
1872 const GLColor32F &expectedColor) { in TEST_P() argument
1885 testOutput(destTexture, expectedColor); in TEST_P()
[all …]
DSixteenBppTextureTest.cpp352 GLColor expectedColor(rawColor); in TEST_P() local
376 EXPECT_COLOR_NEAR(expectedColor, actualColor, 20); in TEST_P()
393 EXPECT_COLOR_NEAR(expectedColor, actualColor, 20); in TEST_P()
DCopyTexture3DTest.cpp75 const GLColor &expectedColor) in testCopy() argument
188 EXPECT_COLOR_NEAR(expectedColor, actual, 1); in testCopy()
193 float expectedColorFloat[4] = {static_cast<float>(expectedColor.R) / 255, in testCopy()
194 static_cast<float>(expectedColor.G) / 255, in testCopy()
195 static_cast<float>(expectedColor.B) / 255, in testCopy()
196 static_cast<float>(expectedColor.A) / 255}; in testCopy()
208 expectedColor, in testCopy()
218 expectedColor, in testCopy()
DRobustResourceInitTest.cpp1314 GLColor expectedColor = GLColor::transparentBlack; in TEST_P() local
1317 expectedColor = GLColor::yellow; in TEST_P()
1321 EXPECT_EQ(expectedColor, pixels[loc]) << " at [" << jj << ", " << ii << "]"; in TEST_P()
1793 const GLColor expectedColor = expectedData[offset]; in TEST_P() local
1797 EXPECT_NEAR(expectedColor.R, actualColor.R, 1) << " at (" << x << ", " << y << ")"; in TEST_P()
1798 EXPECT_NEAR(expectedColor.G, actualColor.G, 1) << " at (" << x << ", " << y << ")"; in TEST_P()
1799 EXPECT_NEAR(expectedColor.B, actualColor.B, 1) << " at (" << x << ", " << y << ")"; in TEST_P()
DClearTest.cpp1267 GLColor expectedColor(color); in TEST_P() local
1271 EXPECT_NEAR(expectedColor.R, actualColor.R, 1); in TEST_P()
1272 EXPECT_NEAR(expectedColor.G, actualColor.G, 1); in TEST_P()
1273 EXPECT_NEAR(expectedColor.B, actualColor.B, 1); in TEST_P()
1274 EXPECT_NEAR(expectedColor.A, actualColor.A, 1); in TEST_P()
DReadPixelsTest.cpp516 angle::GLColor expectedColor(getColorValue(level, layer)); in verifyPBO() local
524 EXPECT_EQ(expectedColor, actualColor); in verifyPBO()
DTextureTest.cpp4796 void testRGTexture(GLColor expectedColor) in testRGTexture() argument
4801 EXPECT_PIXEL_COLOR_NEAR(0, 0, expectedColor, kPixelTolerance); in testRGTexture()
4861 GLColor expectedColor = GLColor(expectedValue, expectedValue, expectedValue, expectedValue); in TEST_P() local
4864 testRGTexture(SliceFormatColor(GL_RED_EXT, expectedColor)); in TEST_P()
4867 testRGTexture(SliceFormatColor(GL_RG_EXT, expectedColor)); in TEST_P()
4881 GLColor expectedColor = GLColor(expectedValue, expectedValue, expectedValue, expectedValue); in TEST_P() local
4884 testRGTexture(SliceFormatColor(GL_RED_EXT, expectedColor)); in TEST_P()
4887 testRGTexture(SliceFormatColor(GL_RG_EXT, expectedColor)); in TEST_P()
DStateChangeTest.cpp2661 GLColor expectedColor(color); in TEST_P() local
2666 EXPECT_COLOR_NEAR(expectedColor, actualColor, 1); in TEST_P()
/device/generic/vulkan-cereal/third-party/angle/src/tests/egl_tests/
DEGLIOSurfaceClientBufferTest.cpp272 GLColor expectedColor((mask & R) ? 1 : 0, (mask & G) ? 2 : 0, (mask & B) ? 3 : 0, in doSampleTest() local
274 EXPECT_PIXEL_COLOR_EQ(0, 0, expectedColor); in doSampleTest()
333 GLColor expectedColor(1, 2, 3, 4); in doBlitTest() local
334 EXPECT_PIXEL_COLOR_EQ(0, 0, expectedColor); in doBlitTest()