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/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp256 float floatDepth = gl::normalizedToFloat<24>(normDepth); in Depth24Stencil8ToDepth32F() local
257 *dest = floatDepth; in Depth24Stencil8ToDepth32F()