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Searched refs:floatToIntBlit (Results 1 – 1 of 1) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp1385 bool floatToIntBlit = in getBlitShaderOperation() local
1408 ASSERT(floatToIntBlit); in getBlitShaderOperation()
1445 ASSERT(destinationFormat == GL_RGBA && !floatToIntBlit); in getBlitShaderOperation()
1460 ASSERT(destinationFormat == GL_RGB && !floatToIntBlit); in getBlitShaderOperation()
1485 if (unpackPremultiplyAlpha != unpackUnmultiplyAlpha || floatToIntBlit) in getBlitShaderOperation()
1491 ASSERT(!floatToIntBlit); in getBlitShaderOperation()
1527 ASSERT(!floatToIntBlit); in getBlitShaderOperation()
1531 ASSERT(!floatToIntBlit); in getBlitShaderOperation()