Searched refs:floatToIntBlit (Results 1 – 1 of 1) sorted by relevance
1385 bool floatToIntBlit = in getBlitShaderOperation() local1408 ASSERT(floatToIntBlit); in getBlitShaderOperation()1445 ASSERT(destinationFormat == GL_RGBA && !floatToIntBlit); in getBlitShaderOperation()1460 ASSERT(destinationFormat == GL_RGB && !floatToIntBlit); in getBlitShaderOperation()1485 if (unpackPremultiplyAlpha != unpackUnmultiplyAlpha || floatToIntBlit) in getBlitShaderOperation()1491 ASSERT(!floatToIntBlit); in getBlitShaderOperation()1527 ASSERT(!floatToIntBlit); in getBlitShaderOperation()1531 ASSERT(!floatToIntBlit); in getBlitShaderOperation()