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Searched refs:fshader (Results 1 – 8 of 8) sorted by relevance

/device/generic/vulkan-cereal/stream-servers/tests/
DGLSnapshotPrograms_unittest.cpp342 GLuint fshader = loadAndCompileShader(gl, GL_FRAGMENT_SHADER, in TEST_F() local
345 gl->glAttachShader(m_program_name, fshader); in TEST_F()
347 m_program_state.shaders.push_back(fshader); in TEST_F()
356 GLuint fshader = loadAndCompileShader(gl, GL_FRAGMENT_SHADER, in TEST_F() local
360 gl->glAttachShader(m_program_name, fshader); in TEST_F()
382 GLuint fshader = loadAndCompileShader(gl, GL_FRAGMENT_SHADER, in TEST_F() local
386 gl->glAttachShader(m_program_name, fshader); in TEST_F()
DShaderUtils.cpp69 GLuint fshader = compileShader(GL_FRAGMENT_SHADER, fshaderSrc); in compileAndLinkShaderProgram() local
73 gl->glAttachShader(program, fshader); in compileAndLinkShaderProgram()
/device/generic/vulkan-cereal/stream-servers/glestranslator/GLES_CM/
DCoreProfileEngine.h38 GLuint fshader; member
102 GLuint fshader; member
DCoreProfileEngine.cpp53 m_drawTexOESCoreState.fshader = in getDrawTexOESCoreState()
59 m_drawTexOESCoreState.fshader); in getDrawTexOESCoreState()
230 m_geometryDrawState.fshader = in getGeometryDrawState()
237 m_geometryDrawState.fshader); in getGeometryDrawState()
/device/generic/vulkan-cereal/stream-servers/glestranslator/GLcommon/
DGLEScontext.cpp2460 GLuint fshader = in initTexImageEmulation() local
2463 m_textureEmulationProg = linkAndValidateProgram(vshader, fshader); in initTexImageEmulation()
2601 GLuint GLEScontext::linkAndValidateProgram(GLuint vshader, GLuint fshader) { in linkAndValidateProgram() argument
2606 gl.glAttachShader(program, fshader); in linkAndValidateProgram()
2621 gl.glDeleteShader(fshader); in linkAndValidateProgram()
2680 GLuint fshader = in setupImageBlitState() local
2683 m_blitState.program = linkAndValidateProgram(vshader, fshader); in setupImageBlitState()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DGLES1Renderer.h68 ShaderProgramID fshader,
/device/generic/vulkan-cereal/stream-servers/glestranslator/include/GLcommon/
DGLEScontext.h469 static GLuint linkAndValidateProgram(GLuint vshader, GLuint fshader);
/device/generic/vulkan-cereal/stream-servers/glestranslator/GLES_V2/
DGLESv2Imp.cpp4415 GLuint fshader = compileShader(gl, GL_FRAGMENT_SHADER, fshaderSrc); in compileAndLinkShaderProgram() local
4419 gl->glAttachShader(program, fshader); in compileAndLinkShaderProgram()
4423 gl->glDeleteShader(fshader); in compileAndLinkShaderProgram()