Searched refs:fshaderSrc (Results 1 – 6 of 6) sorted by relevance
44 constexpr char fshaderSrc[] = R"(#version 300 es in initialize() local56 GLint program = emugl::compileAndLinkShaderProgram(vshaderSrc, fshaderSrc); in initialize()
65 GLint compileAndLinkShaderProgram(const char* vshaderSrc, const char* fshaderSrc) { in compileAndLinkShaderProgram() argument69 GLuint fshader = compileShader(GL_FRAGMENT_SHADER, fshaderSrc); in compileAndLinkShaderProgram()
26 GLint compileAndLinkShaderProgram(const char* vshaderSrc, const char* fshaderSrc);
605 constexpr char fshaderSrc[] = R"(#version 300 es in TEST_F() local617 GLuint program = compileAndLinkShaderProgram(vshaderSrc, fshaderSrc); in TEST_F()
2454 std::string fshaderSrc = isCoreProfile() ? "#version 330 core\n" : "#version 300 es\n"; in initTexImageEmulation() local2455 fshaderSrc += kTexImageEmulationFShaderSrc; in initTexImageEmulation()2462 fshaderSrc.c_str()); in initTexImageEmulation()2674 std::string fshaderSrc = in setupImageBlitState() local2676 fshaderSrc += kTexImageEmulationFShaderSrc; in setupImageBlitState()2681 compileAndValidateCoreShader(GL_FRAGMENT_SHADER, fshaderSrc.c_str()); in setupImageBlitState()
4413 const char* fshaderSrc) { in compileAndLinkShaderProgram() argument4415 GLuint fshader = compileShader(gl, GL_FRAGMENT_SHADER, fshaderSrc); in compileAndLinkShaderProgram()