Searched refs:geometryShaderInputPrimitiveType (Results 1 – 3 of 3) sorted by relevance
696 unsigned int geometryShaderInputPrimitiveType; member
407 res->geometryShaderInputPrimitiveType = in STCompileAndResolve()
485 PrimitiveMode geometryShaderInputPrimitiveType) in IsCompatibleDrawModeWithGeometryShader() argument491 return geometryShaderInputPrimitiveType == PrimitiveMode::Points; in IsCompatibleDrawModeWithGeometryShader()495 return geometryShaderInputPrimitiveType == PrimitiveMode::Lines; in IsCompatibleDrawModeWithGeometryShader()498 return geometryShaderInputPrimitiveType == PrimitiveMode::LinesAdjacency; in IsCompatibleDrawModeWithGeometryShader()502 return geometryShaderInputPrimitiveType == PrimitiveMode::Triangles; in IsCompatibleDrawModeWithGeometryShader()505 return geometryShaderInputPrimitiveType == PrimitiveMode::TrianglesAdjacency; in IsCompatibleDrawModeWithGeometryShader()