Searched refs:getArrayBuffer (Results 1 – 2 of 2) sorted by relevance
414 ANGLE_INLINE Buffer *getArrayBuffer() const { return getTargetBuffer(BufferBinding::Array); } in getArrayBuffer() function
1703 if (buffer != replayState->getArrayBuffer()) in CaptureVertexArrayData()1962 if (buffer != replayState.getArrayBuffer()) in CaptureMidExecutionSetup()2060 const gl::Buffer *arrayBuffer = replayState.getArrayBuffer(); in CaptureMidExecutionSetup()