Searched refs:getFullScreenQuad_vert (Results 1 – 3 of 3) sorted by relevance
227 angle::Result getFullScreenQuad_vert(Context *context,
433 angle::Result ShaderLibrary::getFullScreenQuad_vert(Context *context, in getFullScreenQuad_vert() function in rx::vk::ShaderLibrary
1265 ANGLE_TRY(shaderLibrary.getFullScreenQuad_vert(contextVk, 0, &vertexShader)); in clearFramebuffer()1495 ANGLE_TRY(shaderLibrary.getFullScreenQuad_vert(contextVk, 0, &vertexShader)); in blitResolveImpl()1768 ANGLE_TRY(shaderLibrary.getFullScreenQuad_vert(contextVk, 0, &vertexShader)); in copyImage()