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Searched refs:getGeometryShader (Results 1 – 4 of 4) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DShaderExecutable11.h41 const d3d11::GeometryShader &getGeometryShader() const;
DShaderExecutable11.cpp76 const d3d11::GeometryShader &ShaderExecutable11::getGeometryShader() const in getGeometryShader() function in rx::ShaderExecutable11
DStateManager11.cpp2929 (geometryExe ? &GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader() : nullptr); in syncProgram()
DRenderer11.cpp1632 mStateManager.setGeometryShader(&GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader()); in drawWithGeometryShaderAndTransformFeedback()