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Searched refs:getLastCompletedQueueSerial (Results 1 – 6 of 6) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/
DResourceVk.cpp43 if (usedInRunningCommands(contextVk->getLastCompletedQueueSerial())) in waitForIdle()
48 ASSERT(!isCurrentlyInUse(contextVk->getLastCompletedQueueSerial())); in waitForIdle()
DRendererVk.h243 Serial getLastCompletedQueueSerial() const { return mLastCompletedQueueSerial; } in getLastCompletedQueueSerial() function
DContextVk.h379 Serial getLastCompletedQueueSerial() const { return mRenderer->getLastCompletedQueueSerial(); } in getLastCompletedQueueSerial() function
DBufferVk.cpp579 if (mBuffer->isCurrentlyInUse(contextVk->getLastCompletedQueueSerial())) in setDataImpl()
DContextVk.cpp379 Serial lastCompleted = renderer->getLastCompletedQueueSerial(); in checkCompletedCommands()
1009 !bufferHelper.isCurrentlyInUse(getLastCompletedQueueSerial())) in setupIndexedDraw()
1775 Serial lastCompletedSerial = getLastCompletedQueueSerial(); in checkCompletedGpuEvents()
3821 return serial > getLastCompletedQueueSerial(); in isSerialInUse()
Dvk_helpers.cpp1005 mBufferFreeList.front()->isCurrentlyInUse(contextVk->getLastCompletedQueueSerial())) in allocate()
1469 Serial lastCompletedQueueSerial = contextVk->getLastCompletedQueueSerial(); in findFreeEntryPool()