Searched refs:getLastCompletedQueueSerial (Results 1 – 6 of 6) sorted by relevance
43 if (usedInRunningCommands(contextVk->getLastCompletedQueueSerial())) in waitForIdle()48 ASSERT(!isCurrentlyInUse(contextVk->getLastCompletedQueueSerial())); in waitForIdle()
243 Serial getLastCompletedQueueSerial() const { return mLastCompletedQueueSerial; } in getLastCompletedQueueSerial() function
379 Serial getLastCompletedQueueSerial() const { return mRenderer->getLastCompletedQueueSerial(); } in getLastCompletedQueueSerial() function
579 if (mBuffer->isCurrentlyInUse(contextVk->getLastCompletedQueueSerial())) in setDataImpl()
379 Serial lastCompleted = renderer->getLastCompletedQueueSerial(); in checkCompletedCommands()1009 !bufferHelper.isCurrentlyInUse(getLastCompletedQueueSerial())) in setupIndexedDraw()1775 Serial lastCompletedSerial = getLastCompletedQueueSerial(); in checkCompletedGpuEvents()3821 return serial > getLastCompletedQueueSerial(); in isSerialInUse()
1005 mBufferFreeList.front()->isCurrentlyInUse(contextVk->getLastCompletedQueueSerial())) in allocate()1469 Serial lastCompletedQueueSerial = contextVk->getLastCompletedQueueSerial(); in findFreeEntryPool()