Searched refs:getProgramExecutable (Results 1 – 15 of 15) sorted by relevance
47 const ProgramExecutable &getProgramExecutable() const in getProgramExecutable() function52 ProgramExecutable &getProgramExecutable() in getProgramExecutable() function107 const ProgramExecutable &getExecutable() const { return mState.getProgramExecutable(); } in getExecutable()108 ProgramExecutable &getExecutable() { return mState.getProgramExecutable(); } in getExecutable()
1366 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchCompute()1403 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchComputeIndirect()
341 const ProgramExecutable *getProgramExecutable() const { return mExecutable; } in getProgramExecutable() function
8552 if (!isGLES1 && !glState.getProgramExecutable()) in updateActiveAttribsMask()8562 : glState.getProgramExecutable()->getActiveAttribLocationsMask(); in updateActiveAttribsMask()8602 context->getState().getProgramExecutable()->isAttribLocationActive(attributeIndex)); in updateVertexElementLimitsImpl()8798 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes()8923 (context->getState().getProgramExecutable() && in updateCanDraw()8924 context->getState().getProgramExecutable()->hasVertexAndFragmentShader())); in updateCanDraw()
759 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawInstancedANGLE()
56 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in begin()236 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateDescriptorSet()272 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
97 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in transformShaderSpirV()129 const gl::ProgramExecutable *glExecutable = contextVk->getState().getProgramExecutable(); in updateUniforms()
312 return mProgramPipeline->getState().getProgramExecutable(); in getGlExecutable()582 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getGraphicsPipeline()601 glState.getProgramExecutable()->getAttributesTypeMask(), descPtrOut, pipelineOut); in getGraphicsPipeline()608 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getComputePipeline()1154 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateShaderResourcesDescriptorSet()1240 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateTexturesDescriptorSet()1404 const VkPipelineBindPoint pipelineBindPoint = glState.getProgramExecutable()->isCompute() in updateDescriptorSets()
1210 context->getState().getProgramExecutable()->getNonBuiltinAttribLocationsMask(), in handleDirtyGraphicsPipeline()1224 context->getState().getProgramExecutable()->getNonBuiltinAttribLocationsMask(), in handleDirtyGraphicsPipeline()1259 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl()1336 uint32_t maxAttrib = context->getState().getProgramExecutable()->getMaxActiveAttribLocation(); in handleDirtyGraphicsVertexBuffers()1347 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in handleDirtyGraphicsVertexBuffers()1382 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyShaderResourcesImpl()1415 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersEmulation()1445 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersExtension()1483 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackState()2563 if (glState.getProgramExecutable()->isCompute()) in invalidateProgramExecutableHelper()[all …]
202 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState()233 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState()312 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance()
819 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramTextureBindings()939 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramImageBindings()1952 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
152 for (size_t attribIndex : state.getProgramExecutable()->getActiveAttribLocationsMask()) in getInputLayout()
239 context->getState().getProgramExecutable()->getActiveAttribLocationsMask(); in hasActiveDynamicAttrib()
1176 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
252 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in prepareVertexData()