Searched refs:getSamplerTexture (Results 1 – 8 of 8) sorted by relevance
152 glState.getSamplerTexture(mPlanes[i].textureUnit, gl::TextureType::External); in createConsumerGLTextureExternal()
407 Texture *getSamplerTexture(unsigned int sampler, TextureType type) const;
286 Texture *getSamplerTexture(unsigned int sampler, TextureType type) const in getSamplerTexture() function
120 Texture *curr2DTexture = glState->getSamplerTexture(i, TextureType::_2D); in prepareForDraw()
3230 gl::Texture *texture = context->getState().getSamplerTexture( in ValidateStreamConsumerGLTextureExternalAttribsNV()
1453 return getSamplerTexture(static_cast<unsigned int>(mActiveSampler), type); in getTargetTexture()
1336 Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const in getSamplerTexture() function in gl::Context1338 return mState.getSamplerTexture(sampler, type); in getSamplerTexture()
3294 gl::Texture *texture = glState.getSamplerTexture(textureUnit, textureType); in generateSwizzlesForShader()