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Searched refs:getSamplerTexture (Results 1 – 8 of 8) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DStream.cpp152 glState.getSamplerTexture(mPlanes[i].textureUnit, gl::TextureType::External); in createConsumerGLTextureExternal()
DContext.h407 Texture *getSamplerTexture(unsigned int sampler, TextureType type) const;
DState.h286 Texture *getSamplerTexture(unsigned int sampler, TextureType type) const in getSamplerTexture() function
DGLES1Renderer.cpp120 Texture *curr2DTexture = glState->getSamplerTexture(i, TextureType::_2D); in prepareForDraw()
DvalidationEGL.cpp3230 gl::Texture *texture = context->getState().getSamplerTexture( in ValidateStreamConsumerGLTextureExternalAttribsNV()
DState.cpp1453 return getSamplerTexture(static_cast<unsigned int>(mActiveSampler), type); in getTargetTexture()
DContext.cpp1336 Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const in getSamplerTexture() function in gl::Context
1338 return mState.getSamplerTexture(sampler, type); in getSamplerTexture()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3294 gl::Texture *texture = glState.getSamplerTexture(textureUnit, textureType); in generateSwizzlesForShader()