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Searched refs:getShadersForCapture (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DResourceManager.h164 const ResourceMap<Shader, ShaderProgramID> &getShadersForCapture() const { return mShaders; } in getShadersForCapture() function
DFrameCapture.cpp2433 shadersAndPrograms.getShadersForCapture(); in CaptureMidExecutionSetup()