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Searched refs:glShaderString (Results 1 – 14 of 14) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/
DGLESv3.cpp443 static void glShaderString(GLuint shader, const GLchar* string, GLsizei) { in glShaderString() function
582 glShaderString = ::glShaderString; in GLESv3()
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_client_context.h219 glShaderString_client_proc_t glShaderString; member
Dgl2_client_context.cpp219 glShaderString = (glShaderString_client_proc_t) getProc("glShaderString", userData); in initDispatchByName()
Dgl2_entry.cpp214 void glShaderString(GLuint shader, const GLchar* string, GLsizei len);
1698 void glShaderString(GLuint shader, const GLchar* string, GLsizei len) in glShaderString() function
1701 ctx->glShaderString(ctx, shader, string, len); in glShaderString()
DGL2Encoder.cpp1898 ctx->glShaderString(ctx, shader, str, len + 1); in s_glShaderSource()
Dgl2_enc.cpp12538 this->glShaderString = &glShaderString_enc; in gl2_encoder_context_t()
/device/generic/vulkan-cereal/stream-servers/gles2_dec/
Dgles2_server_context.h256 glShaderString_server_proc_t glShaderString; member
Dgles2_server_context.cpp219 glShaderString = (glShaderString_server_proc_t) getProc("glShaderString", userData); in initDispatchByName()
DGLESv2Decoder.cpp115 glShaderString = s_glShaderString; in initGL()
Dgles2_dec.cpp4488 this->glShaderString(this, var_shader, (const GLchar*)(inptr_string.get()), var_len); in decode()
/device/generic/vulkan-cereal/protocols/gles2/
Dgles2.attrib641 #GL_ENTRY(void, glShaderString, GLuint shader, GLchar *string, GLsizei len)
642 glShaderString
Dgles2.in217 GL_ENTRY(void, glShaderString, GLuint shader, const GLchar* string, GLsizei len)
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.attrib446 glShaderString
Dgles3.in213 GL_ENTRY(void, glShaderString, GLuint shader, const GLchar* string, GLsizei len)