Searched refs:glShaderString (Results 1 – 14 of 14) sorted by relevance
/device/generic/opengl-transport/host/libs/virglrenderer/ |
D | GLESv3.cpp | 443 static void glShaderString(GLuint shader, const GLchar* string, GLsizei) { in glShaderString() function 582 glShaderString = ::glShaderString; in GLESv3()
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_client_context.h | 219 glShaderString_client_proc_t glShaderString; member
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D | gl2_client_context.cpp | 219 glShaderString = (glShaderString_client_proc_t) getProc("glShaderString", userData); in initDispatchByName()
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D | gl2_entry.cpp | 214 void glShaderString(GLuint shader, const GLchar* string, GLsizei len); 1698 void glShaderString(GLuint shader, const GLchar* string, GLsizei len) in glShaderString() function 1701 ctx->glShaderString(ctx, shader, string, len); in glShaderString()
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D | GL2Encoder.cpp | 1898 ctx->glShaderString(ctx, shader, str, len + 1); in s_glShaderSource()
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D | gl2_enc.cpp | 12538 this->glShaderString = &glShaderString_enc; in gl2_encoder_context_t()
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/device/generic/vulkan-cereal/stream-servers/gles2_dec/ |
D | gles2_server_context.h | 256 glShaderString_server_proc_t glShaderString; member
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D | gles2_server_context.cpp | 219 glShaderString = (glShaderString_server_proc_t) getProc("glShaderString", userData); in initDispatchByName()
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D | GLESv2Decoder.cpp | 115 glShaderString = s_glShaderString; in initGL()
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D | gles2_dec.cpp | 4488 this->glShaderString(this, var_shader, (const GLchar*)(inptr_string.get()), var_len); in decode()
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/device/generic/vulkan-cereal/protocols/gles2/ |
D | gles2.attrib | 641 #GL_ENTRY(void, glShaderString, GLuint shader, GLchar *string, GLsizei len) 642 glShaderString
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D | gles2.in | 217 GL_ENTRY(void, glShaderString, GLuint shader, const GLchar* string, GLsizei len)
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/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/ |
D | gles3.attrib | 446 glShaderString
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D | gles3.in | 213 GL_ENTRY(void, glShaderString, GLuint shader, const GLchar* string, GLsizei len)
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