Searched refs:imageUnitFormat (Results 1 – 7 of 7) sorted by relevance
44 imageUnitFormat(GL_NONE), in ShaderVariable()75 imageUnitFormat(other.imageUnitFormat), in ShaderVariable()100 imageUnitFormat = other.imageUnitFormat; in operator =()117 binding != other.binding || imageUnitFormat != other.imageUnitFormat || in operator ==()369 if (imageUnitFormat != other.imageUnitFormat) in isSameUniformAtLinkTime()
829 uniform.imageUnitFormat = in recordUniform()
175 GLenum imageUnitFormat; member
102 out->imageUnitFormat = var.imageUnitFormat; in fillShaderVariable()
594 GLenum imageUnitFormat; member
49 GLenum format = uniform.imageUnitFormat; in image2DHLSLGroup()
888 stream->writeInt(var.imageUnitFormat); in WriteShaderVar()909 var->imageUnitFormat = stream->readInt<GLenum>(); in LoadShaderVar()4077 if (variable1.imageUnitFormat != variable2.imageUnitFormat) in LinkValidateVariablesBase()