Searched refs:instanceBinding (Results 1 – 1 of 1) sorted by relevance
639 const GLint instanceBinding = positionLoc; in TEST_P() local644 glBindVertexBuffer(instanceBinding, mInstanceBuffer, 0, sizeof(mInstanceData[0])); in TEST_P()649 glVertexAttribBinding(instancePosLoc, instanceBinding); in TEST_P()652 glVertexBindingDivisor(instanceBinding, divisor); in TEST_P()661 glVertexBindingDivisor(instanceBinding, 0); in TEST_P()