Searched refs:isBoundTextureImmutableFormat (Results 1 – 3 of 3) sorted by relevance
463 bool isBoundTextureImmutableFormat(GLenum target) const;
1706 bool GLClientState::isBoundTextureImmutableFormat(GLenum target) const { in isBoundTextureImmutableFormat() function in GLClientState
2648 SET_ERROR_IF(state->isBoundTextureImmutableFormat(target), GL_INVALID_OPERATION); in s_glTexImage2D()2789 SET_ERROR_IF(state->isBoundTextureImmutableFormat(target), GL_INVALID_OPERATION); in s_glCopyTexImage2D()4139 SET_ERROR_IF(state->isBoundTextureImmutableFormat(target), GL_INVALID_OPERATION); in s_glTexStorage2D()4290 SET_ERROR_IF(state->isBoundTextureImmutableFormat(target), GL_INVALID_OPERATION); in s_glTexImage3D()4538 SET_ERROR_IF(state->isBoundTextureImmutableFormat(target), GL_INVALID_OPERATION); in s_glTexStorage3D()5935 SET_ERROR_IF(state->isBoundTextureImmutableFormat(target), GL_INVALID_OPERATION); in s_glTexStorage2DMultisample()