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Searched refs:isBoundTextureImmutableFormat (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h463 bool isBoundTextureImmutableFormat(GLenum target) const;
DGLClientState.cpp1706 bool GLClientState::isBoundTextureImmutableFormat(GLenum target) const { in isBoundTextureImmutableFormat() function in GLClientState
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp2648 SET_ERROR_IF(state->isBoundTextureImmutableFormat(target), GL_INVALID_OPERATION); in s_glTexImage2D()
2789 SET_ERROR_IF(state->isBoundTextureImmutableFormat(target), GL_INVALID_OPERATION); in s_glCopyTexImage2D()
4139 SET_ERROR_IF(state->isBoundTextureImmutableFormat(target), GL_INVALID_OPERATION); in s_glTexStorage2D()
4290 SET_ERROR_IF(state->isBoundTextureImmutableFormat(target), GL_INVALID_OPERATION); in s_glTexImage3D()
4538 SET_ERROR_IF(state->isBoundTextureImmutableFormat(target), GL_INVALID_OPERATION); in s_glTexStorage3D()
5935 SET_ERROR_IF(state->isBoundTextureImmutableFormat(target), GL_INVALID_OPERATION); in s_glTexStorage2DMultisample()