Searched refs:kComponentsPerVector (Results 1 – 1 of 1) sorted by relevance
24 constexpr unsigned int kComponentsPerVector = 4; variable279 const GLuint maxUniformVectors = maxUniformBlockSize / (sizeof(GLfloat) * kComponentsPerVector); in ensureCapsInitialized()280 const GLuint maxUniformComponents = maxUniformVectors * kComponentsPerVector; in ensureCapsInitialized()504 LimitToInt((maxVaryingCount / kComponentsPerVector) - reservedVaryingVectorCount); in ensureCapsInitialized()