Searched refs:kSourceTextureMustBeCompressed (Results 1 – 2 of 2) sorted by relevance
433 MSG kSourceTextureMustBeCompressed = "Source texture must have a compressed internal format."; variable
4015 context->validationError(GL_INVALID_OPERATION, kSourceTextureMustBeCompressed); in ValidateCompressedCopyTextureCHROMIUM()