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Searched refs:layoutMap (Results 1 – 3 of 3) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/
DProgramVk.cpp337 gl::ShaderMap<sh::BlockLayoutMap> layoutMap; in initDefaultUniformBlocks() local
341 generateUniformLayoutMapping(layoutMap, requiredBufferSize); in initDefaultUniformBlocks()
342 initDefaultUniformLayoutMapping(layoutMap); in initDefaultUniformBlocks()
348 void ProgramVk::generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap, in generateUniformLayoutMapping() argument
360 InitDefaultUniformBlock(uniforms, &layoutMap[shaderType], in generateUniformLayoutMapping()
366 void ProgramVk::initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap) in initDefaultUniformLayoutMapping() argument
393 auto it = layoutMap[shaderType].find(uniformName); in initDefaultUniformLayoutMapping()
394 if (it != layoutMap[shaderType].end()) in initDefaultUniformLayoutMapping()
DProgramVk.h157 void generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap,
159 void initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap);
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/metal/
DProgramMtl.mm250 gl::ShaderMap<sh::BlockLayoutMap> layoutMap;
260 InitDefaultUniformBlock(uniforms, shader, &layoutMap[shaderType],
289 auto it = layoutMap[shaderType].find(uniformName);
290 if (it != layoutMap[shaderType].end())