Searched refs:layoutMap (Results 1 – 3 of 3) sorted by relevance
337 gl::ShaderMap<sh::BlockLayoutMap> layoutMap; in initDefaultUniformBlocks() local341 generateUniformLayoutMapping(layoutMap, requiredBufferSize); in initDefaultUniformBlocks()342 initDefaultUniformLayoutMapping(layoutMap); in initDefaultUniformBlocks()348 void ProgramVk::generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap, in generateUniformLayoutMapping() argument360 InitDefaultUniformBlock(uniforms, &layoutMap[shaderType], in generateUniformLayoutMapping()366 void ProgramVk::initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap) in initDefaultUniformLayoutMapping() argument393 auto it = layoutMap[shaderType].find(uniformName); in initDefaultUniformLayoutMapping()394 if (it != layoutMap[shaderType].end()) in initDefaultUniformLayoutMapping()
157 void generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap,159 void initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap);
250 gl::ShaderMap<sh::BlockLayoutMap> layoutMap;260 InitDefaultUniformBlock(uniforms, shader, &layoutMap[shaderType],289 auto it = layoutMap[shaderType].find(uniformName);290 if (it != layoutMap[shaderType].end())