Searched refs:loopCount (Results 1 – 7 of 7) sorted by relevance
87 int loopCount = 0; in finish() local90 loopCount++; in finish()93 bool checkDeviceLost = (loopCount % kPollingD3DDeviceLostCheckFrequency) == 0; in finish()180 int loopCount = 0; in clientWait() local183 loopCount++; in clientWait()192 bool checkDeviceLost = (loopCount % kPollingD3DDeviceLostCheckFrequency) == 0; in clientWait()
239 unsigned int loopCount = 0; in TEST_P() local244 while (value != GL_SIGNALED && loopCount <= 1000000) in TEST_P()246 loopCount++; in TEST_P()
151 const size_t loopCount = 64; in TEST_P() local152 for (size_t loopIdx = 0; loopIdx < loopCount; loopIdx++) in TEST_P()158 float z = (loopIdx + 1 == loopCount) ? finalZ : rng.randomFloatBetween(0.1f, 0.5f); in TEST_P()175 EXPECT_EQ(loopCount * 2, primitivesWritten); in TEST_P()
218 unsigned int loopCount = 0; in TEST_P() local221 while (value != EGL_SIGNALED_KHR && loopCount <= 1000000) in TEST_P()223 loopCount++; in TEST_P()
1922 int loopCount = 0; in waitForReadout() local1930 if (loopCount == kMaxWaitLoops) { in waitForReadout()1935 loopCount++; in waitForReadout()
2465 int loopCount = 0; in waitForReadout() local2473 if (loopCount == kMaxWaitLoops) { in waitForReadout()2478 loopCount++; in waitForReadout()
2464 int loopCount = 0; in waitForReadout() local2472 if (loopCount == kMaxWaitLoops) { in waitForReadout()2477 loopCount++; in waitForReadout()