Searched refs:mActiveSamplerTypes (Results 1 – 3 of 3) sorted by relevance
53 mActiveSamplerTypes(other.mActiveSamplerTypes), in ProgramExecutable()93 mActiveSamplerTypes.fill(TextureType::InvalidEnum); in reset()300 mActiveSamplerTypes[textureUnit] = samplerBinding.textureType; in updateActiveSamplers()306 if (mActiveSamplerTypes[textureUnit] != samplerBinding.textureType) in updateActiveSamplers()308 mActiveSamplerTypes[textureUnit] = TextureType::InvalidEnum; in updateActiveSamplers()383 mActiveSamplerTypes[textureUnitIndex] = foundType; in setSamplerUniformTextureTypeAndFormat()
183 return mActiveSamplerTypes; in getActiveSamplerTypes()323 ActiveTextureArray<TextureType> mActiveSamplerTypes; variable
3047 if (executable->mActiveSamplerTypes[textureUnit] == TextureType::InvalidEnum) in validateSamplersImpl()4933 TextureType &newSamplerType = mState.mExecutable->mActiveSamplerTypes[newTextureUnit]; in updateSamplerUniform()4934 TextureType &oldSamplerType = mState.mExecutable->mActiveSamplerTypes[oldTextureUnit]; in updateSamplerUniform()