Searched refs:mAppliedBaseLevel (Results 1 – 2 of 2) sorted by relevance
140 mAppliedBaseLevel(state.getEffectiveBaseLevel()), in TextureGL()1531 mAppliedBaseLevel = mState.getEffectiveBaseLevel(); in syncState()1534 GL_TEXTURE_BASE_LEVEL, mAppliedBaseLevel)); in syncState()1579 if (baseLevel != mAppliedBaseLevel) in setBaseLevel()1584 mAppliedBaseLevel = baseLevel; in setBaseLevel()
271 GLuint mAppliedBaseLevel; variable