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Searched refs:mAppliedBaseLevel (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp140 mAppliedBaseLevel(state.getEffectiveBaseLevel()), in TextureGL()
1531 mAppliedBaseLevel = mState.getEffectiveBaseLevel(); in syncState()
1534 GL_TEXTURE_BASE_LEVEL, mAppliedBaseLevel)); in syncState()
1579 if (baseLevel != mAppliedBaseLevel) in setBaseLevel()
1584 mAppliedBaseLevel = baseLevel; in setBaseLevel()
DTextureGL.h271 GLuint mAppliedBaseLevel; variable