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Searched refs:mCurrentColor (Results 1 – 5 of 5) sorted by relevance

/device/generic/goldfish/camera/
DEmulatedFakeCameraDevice.cpp61 mCurrentColor(&mWhiteYUV) in EmulatedFakeCameraDevice()
218 drawSolid(buffer, mCurrentColor); in produceFrame()
449 if (mCurrentColor == &mWhiteYUV) { in rotateFrame()
451 mCurrentColor = &mRedYUV; in rotateFrame()
452 } else if (mCurrentColor == &mRedYUV) { in rotateFrame()
454 mCurrentColor = &mGreenYUV; in rotateFrame()
455 } else if (mCurrentColor == &mGreenYUV) { in rotateFrame()
457 mCurrentColor = &mBlueYUV; in rotateFrame()
461 mCurrentColor = &mWhiteYUV; in rotateFrame()
DEmulatedFakeCameraDevice.h179 YUVPixel* mCurrentColor; variable
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DGLES1State.cpp71 mCurrentColor({0.0f, 0.0f, 0.0f, 0.0f}), in GLES1State()
120 mCurrentColor = {1.0f, 1.0f, 1.0f, 1.0f}; in initialize()
201 mCurrentColor = color; in setCurrentColor()
206 return mCurrentColor; in getCurrentColor()
DGLES1State.h283 ColorF mCurrentColor; variable
DState.cpp2313 const auto &color = mGLES1State.mCurrentColor; in getFloatv()