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Searched refs:mDynamicBufferOffsets (Results 1 – 4 of 4) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.cpp137 contextVk, shaderType, &mExecutable.mDynamicBufferOffsets[offsetIndex], in updateUniforms()
DProgramExecutableVk.h238 gl::ShaderVector<uint32_t> mDynamicBufferOffsets; variable
DProgramExecutableVk.cpp168 mDynamicBufferOffsets{},
801 mDynamicBufferOffsets.resize(glExecutable.getLinkedShaderStageCount()); in createPipelineLayout()
1444 mDynamicBufferOffsets.data()); in updateDescriptorSets()
DProgramVk.cpp765 &mExecutable.mDynamicBufferOffsets[offsetIndex], in updateUniforms()