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Searched refs:mGeometryShaderPreamble (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1158 stream->readString(&mGeometryShaderPreamble); in load()
1449 stream->writeString(mGeometryShaderPreamble); in save()
1653 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble); in getGeometryExecutableForPrimitiveType()
2101 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble( in link()
2999 mGeometryShaderPreamble.clear(); in reset()
DProgramD3D.h548 std::string mGeometryShaderPreamble; variable