Searched refs:mGeometryShaderPreamble (Results 1 – 2 of 2) sorted by relevance
1158 stream->readString(&mGeometryShaderPreamble); in load()1449 stream->writeString(mGeometryShaderPreamble); in save()1653 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble); in getGeometryExecutableForPrimitiveType()2101 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble( in link()2999 mGeometryShaderPreamble.clear(); in reset()
548 std::string mGeometryShaderPreamble; variable