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Searched refs:mImageArray (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp831 for (auto &image : mImageArray) in TextureD3D_2D()
842 for (auto &image : mImageArray) in onDestroy()
855 return mImageArray[level].get(); in getImage()
864 return mImageArray[index.getLevelIndex()].get(); in getImage()
876 return mImageArray[level]->getWidth(); in getWidth()
884 return mImageArray[level]->getHeight(); in getHeight()
892 return mImageArray[level]->getInternalFormat(); in getInternalFormat()
947 mImageArray[index.getLevelIndex()]->markClean(); in setImage()
980 ASSERT(!mImageArray[index.getLevelIndex()]->isDirty()); in setSubImage()
1067 ANGLE_TRY(mImageArray[index.getLevelIndex()]->copyFromFramebuffer(context, destOffset, in copyImage()
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DTextureD3D.h338 gl::TexLevelArray<std::unique_ptr<ImageD3D>> mImageArray; variable
468 std::array<gl::TexLevelArray<std::unique_ptr<ImageD3D>>, 6> mImageArray; variable
600 gl::TexLevelArray<std::unique_ptr<ImageD3D>> mImageArray; variable
737 ImageD3D **mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; variable