Searched refs:mImageArray (Results 1 – 2 of 2) sorted by relevance
831 for (auto &image : mImageArray) in TextureD3D_2D()842 for (auto &image : mImageArray) in onDestroy()855 return mImageArray[level].get(); in getImage()864 return mImageArray[index.getLevelIndex()].get(); in getImage()876 return mImageArray[level]->getWidth(); in getWidth()884 return mImageArray[level]->getHeight(); in getHeight()892 return mImageArray[level]->getInternalFormat(); in getInternalFormat()947 mImageArray[index.getLevelIndex()]->markClean(); in setImage()980 ASSERT(!mImageArray[index.getLevelIndex()]->isDirty()); in setSubImage()1067 ANGLE_TRY(mImageArray[index.getLevelIndex()]->copyFromFramebuffer(context, destOffset, in copyImage()[all …]
338 gl::TexLevelArray<std::unique_ptr<ImageD3D>> mImageArray; variable468 std::array<gl::TexLevelArray<std::unique_ptr<ImageD3D>>, 6> mImageArray; variable600 gl::TexLevelArray<std::unique_ptr<ImageD3D>> mImageArray; variable737 ImageD3D **mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; variable